Flash CS4 Professional New Animation Techniques Online Training
[ TTFLC4NA ]
This series introduces you to the new and enhanced Flash CS4 animation features; Motion Tween, 3D properties, and the new IK animation tool so you can begin using them in your Flash projects. The enhanced Motion Tween will change the way you work in Flash forever. It's much easier to work with and more powerful, plus it includes the new Motion Editor Panel.
This series guides you through the new 3D properties, which will let you control your objects in full 3D space in both the timeline and using ActionScript 3. Plus, learn how to use the new Inverse Kinematics (IK) animation tools for both MovieClips and Shapes.
Chapter 1: MOTION TWEENS & THE MOTION EDITOR (66 min)
Creating a Screen Build Animation Using Motion Presets Modifying a Motion Tween & Creating a Static Frame Span Creating a Motion Tween from Scratch Adjusting Frame Properties Introducing the Motion Editor Panel Editing Property Keyframes in the Motion Editor Creating Property Keyframes Controlling Color Effects Using Filters in the Motion Editor Finishing Up the Animation
Chapter 2: WORKING WITH EASING CURVES (71 min)
Using the Easing Property Working with Easing in the Motion Editor Panel Creating Easing Curves Applying Multiple Simple Eases Using a Start and Stop Easing Curve Editing Bezier Motion Curves Using Periodic Easing Curves Using the Sawtooth, Square & Random Easing Curves Creating Custom Easing Curves Modifying a Motion Preset in the Motion Editor
Chapter 3: WORKING WITH 3D ANIMATION (51 min)
Basic 3D Properties 3D Rotation & Translation Tools Creating a 3D Motion Tween Working with 3D in the Motion Editor Panel Creating & Using a 3D Motion Preset Finishing Up the Animation
Chapter 4: 3D ANIMATION USING ACTIONSCRIPT (41 min)
3D Properties in AS3 Animating in 3D Setting up Button Controls for Each Axis Using 3D in a Tween Exploring the Photo Viewer App Using 3D for the Viewer Animation
Chapter 5: ANIMATING WITH INVERSE KINEMATICS (43 min)
Introducing the Bone Tool Animating the Armature Editing Bones Adjusting Armature & Bone Properties Constructing Bones to Animate a Character Modifying Bone Joint Properties & Arranging Stacking Order
Chapter 6: USING IK TO CONTROL A SHAPE TWEEN (17 min)
Setting Up an IK Shape Binding Points to the Bones Animating Multiple Shapes Credits
PACKAGE INCLUDES: Length of Subscription: 12 Months Online On-Demand Access Running Time: 5 Hours Platform: Windows & MAC OS Level: Beginner to Intermediate Project Files: Included
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