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3ds Max 2016 Beginner to Advanced Training - Download Version

3ds Max 2016 Beginner to Advanced Training - Download Version

[ CDSMAX16 ]

£198.00 £276.00

Course Description

CADLearning for Autodesk 3ds Max 2016 teaches the use of 3ds Max 2016, a premier 3D modeling, animation, and rendering software. 3ds Max is so versatile, it allows professionals in the fields of entertainment, design, and engineering to create custom 3D content. Users can complete projects from start to finish, as 3ds Max contains tools for every phase of a project, from pre-production planning, to modeling and animation, to compositing and final rendering. 

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Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured course covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

  • Train at home, at the office or on the road.
  • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.
  • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.
  • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development.
  • Datasets and drawing files included.

    What will CadLearning Courses do for me?

    In today's highly competitive world, organizations and individuals need to stay on top of their game. Our CADLearning courses empower users to:

    • Increase productivity by providing lessons and courses that improve competencies, enabling more to be accomplished in less time.
    • Maximize the quality of their work. CADLearning lessons keep users up-to-date on the latest design software, sharpening the skills and expertise that drive better results.

    Gain better control of time management by offering lessons that are:

    • Easily accessible from home or office, minimizing disruption from daily work.
    • Repeatable as often as needed to assure full understanding and retention.
    • Self-paced with real-world examples taught by industry experts.
    • Easily assess skills and measure competency gained through benchmarking against peers and competition.
    • Evaluate and pinpoint areas where improvement is needed.
    • With hosted eLearning Centers, corporate users can even tailor learning around identified areas of weakness.
    • Prepare for Autodesk Certification Exams.


    With offices located in different parts of the world, we needed a way to provide continuous training, documentation and tutorials for anyone who needed them, anytime, anywhere.
    - Vincent Poon, CAD/BIM Manager, Kohn Pederson Fox Architects.

    CADLearning is advantageous for all skill levels: beginner, intermediate and advanced alike. You pay only for what you need. You get what you pay for as many times as you need it, whenever you need it.
    - John H. Backensto, SFC, US Army (ret).

    We needed a way to vary the learning experience and make it available anytime, anywhere. We use our CADLearning site in the classroom as a different way of presenting to our students. Then we take it to the next level, allowing students to log on and continue learning - anywhere in the world and whenever they need it (Network Version).
    - J.C. Malitzke, Dept. Chair, Computer Integrated Technologies, Moraine Valley Community College

    I would just like to say Thank You for offering such an informative and easy to use training solution. As a project manager with no formal training in Autodesk Architectural Desktop, I have found your training videos to be just what I needed to understand the various tools included in the program. The step by step techniques shown in your videos is just what I needed to start being productive with the software. Actually, your training program showed me things that I did't even realise the program was capable of. With the help of your training video, I'm able to see a return on my investment in the software. I have your product installed on my laptop so that it goes where I go. It is quick and easy to reference your training video sections as I'm working on a project. I'm currently budgeting more copies of your training solutions so that each of our operators have it available on their workstations. Thanks again for a great product.
    - Brian Gutschow

    Course Outline

    Getting Started
    Learning Objectives (6:29)
    Launching 3ds Max (2:37)
    Working with Startup Templates (3:44)
    Configuring 3ds Max (2:07)
    Configuring the Default UI and Presets (1:49)
    Synchronizing the User Interface and Default Presets (3:27)
    Customizing Mouse Interaction (4:32)
    Working with Standards (1:43)
    Setting Display Units to Architectural (3:47)
    Assigning a Project Folder (2:50)
    Configuring and Saving Viewport Layouts (4:56)
    Creating a Prototype File (1:49)
    Saving a New Template File (3:43)
    Maximizing the Workspace (2:03)
    Navigating Menu Drop-Downs (4:26)
    Working with Toolbars (6:22)
    Managing the Ribbon (4:46)
    Managing Workspaces (2:28)
    Understanding Object Interaction (8:47)
    Navigating the Scene Using the ViewCube (4:11)
    Saving 3ds Max Files (7:06)
    Using Undo and Redo (4:15)
    Accessing the Help System (4:59)
    Accessing the Autodesk Online Portals (2:38)

    Pre-Production and Planning
    Pre-Planning the Production (4:21)
    Developing a Sketch-Style Storyboard (1:50)
    Examining a Sample Storyboard (4:41)
    Planning Scene Level of Detail (4:22)
    Understanding Level of Detail (5:49)
    Planning File Output (2:12)
    Outputting for Print and Web (2:26)
    Reviewing Still Image Types (3:39)
    Examining Animation Output (3:20)
    Reviewing Animation Output Types (2:29)
    Understanding Layers (2:19)
    Working with Layers (10:11)
    Previsualizing a Scene (2:41)
    Configuring in Viewport Previsualization with Nitrous (3:46)

    Modeling in 3ds Max (2:11)
    Understanding Shapes (5:04)
    Working with Spline Shapes (7:38)
    Working with Extended Splines (4:10)
    Creating New Shapes (4:02)
    Adjusting Curve Quality and Render Parameters (8:26)
    Cloning Shapes (2:23)
    Creating Outline Shapes (3:57)
    Attaching Shapes (2:36)
    Editing Closed 2D Shapes (1:38)
    Trimming and Welding Splines (4:39)
    Filleting a Vertex (2:52)
    Understanding Mesh and Poly Objects (1:40)
    Discovering the Editable Poly Object Type (1:36)
    Converting Object Types (1:34)
    Aligning Objects (6:19)
    Using Select and Place to Locate Objects (4:00)
    Utilizing the Snap Tools (5:23)
    Learning to Use the Graphite Modeling Tools (4:46)
    Using the Generate Topology Tool (3:13)
    Editing Using Polygon Symmetry Tools (3:54)
    Understanding Subdivision Surfaces (2:44)
    Modeling using Open Subdivision Surfaces (10:15)
    Reducing Polygons using ProOptimizer (5:23)
    Working with the Paint Deform Tool (3:46)
    Using the Conform Paint Tool (5:51)
    Understanding 2D and 3D Objects (1:07)
    Exploring More Editable Poly (1:38)
    Working with Caddies (4:00)
    Modeling Windows (5:22)
    Modeling Window Frames (5:16)
    Modeling Window Panes (4:32)
    Introducing Compound Objects (1:43)
    Working with ProBoolean (4:21)
    Using Shape Merge (3:09)
    Aligning the Road (5:35)
    Merging Objects (3:13)
    Examining Modifiers and the Modifier Stack (2:00)
    Learning About Object Space Modifiers (1:32)
    Adding a Bevel Profile Modifier (4:08)
    Editing 2D Shapes (3:31)
    Stacking Modifiers (3:30)
    Editing Modifiers (4:45)
    Chamfering Polygon Edges using the Chamfer Modifier (3:28)
    Understanding World-Space Modifiers (1:04)
    Applying the Map Scalar Modifier (3:29)
    Working with the Chamfer Modifier (5:54)
    Understanding Object Painting (1:59)
    Painting a Scene (4:23)
    Discovering AEC Objects (2:58)
    Building with AEC Walls (4:27)
    Adding a Door (4:39)
    Installing Windows (5:44)
    Working with Containers (4:50)
    Inheriting Container Contents (4:56)
    Importing a Point Cloud (5:59)
    Modeling - Best Practices (5:43)

    Introducing Materials (3:23)
    Understanding the 3ds Max Material Editors (5:01)
    Creating Schematic Materials (5:52)
    Working with the Standard Material (5:13)
    Discovering the Arch and Design Material (1:22)
    Adjusting Shaders (5:48)
    Editing Reflectivity (3:45)
    Assigning a Material (2:35)
    Using Map Patterns (6:41)
    Simulating Geometry (7:54)
    Incorporating Displacement Mapping (5:29)
    Setting Transparency (5:16)
    Calculating Map Sizes (1:26)
    Creating a Tile Map (2:50)
    Determining Map Coverage (2:21)
    Adding a UVW Map Modifier (5:59)
    Working with Unwrap UVW (6:40)
    Working with Multiple Materials (1:59)
    Discovering the Multi/Sub-Object Material (1:13)
    Setting Material IDs (3:10)
    Editing Material IDs (3:25)
    Assigning a Multi/Sub-Object Material (5:01)
    Understanding Blend Materials and Masks (1:57)
    Using a Blend Material (5:03)
    Masking with Materials (9:48)
    Understanding Substance Textures (1:58)
    Working with Substance Textures (8:14)
    Baking Textures - Render to Texture (8:33)
    Painting a Texture with Viewport Canvas (8:07)
    Working with Vector Graphics (5:31)
    Discovering Material Libraries (1:43)
    Understanding the Autodesk Materials Library (1:27)
    Using an Autodesk Library Material (3:54)
    Creating a New Library (4:33) Lighting
    Differentiating Standard Lights versus Photometric Lights (7:15)
    Understanding Direct and Indirect Light (1:50)
    Discovering Daylight (2:44)
    Placing a Daylight System (4:10)
    Adjusting Location (3:21)
    Adjusting the Physical Sky (3:45)
    Understanding Photometric Lights (3:00)
    Enabling Streetlights in a Scene (5:57)
    Changing Photometric Light Presets (4:21)
    Understanding Indirect Light (1:55)
    Calculating Indirect Illumination (2:11)
    Working with Final Gather (4:50)
    Setting Final Gather Bounces (2:27)
    Working with Sky Portals (5:41)
    Discovering Photon Mapping (2:51)
    Configuring Interior Night Lighting (3:29)
    Using Photometric IES Web Files (4:33)
    Enabling Photon Mapping (3:08)
    Creating Object Lights (3:39)
    Understanding Image-Based Lighting (1:37)
    Creating a Simple Image-Based Lighting Setup (5:36)
    Rendering Image-Based Lighting with Mental Ray (2:22)
    Rendering Image-Based Lighting with Iray (1:59)

    Introducing Rendering (3:22)
    Discovering the Render Setup Dialog (4:52)
    Rendering Still Images (3:42)
    Understanding Still Image Resolution (2:47)
    Setting Still Image Resolution (3:10)
    Setting Render Presets (7:10)
    Understanding Still Image File Types (2:58)
    Choosing Still Image File Types (3:58)
    Rendering Animations (3:06)
    Understanding Image Resolution for Animations (2:52)
    Setting Animation Resolution (3:58)
    Understanding Animation File Types (1:38)
    Creating a Preview Animation (3:49)
    Rendering Sequential Images (3:41)
    Using the RAM Player (3:53)
    Saving with Animation Codecs (3:30)
    Discovering Iray (2:31)
    Visualizing Realistic Lighting with Iray (3:54)
    Adding an Iray Section for Rendering Cutaway Views (4:02)
    Rendering with the Quicksilver Hardware Renderer (5:18)
    Editing a Scene Using Iray in ActiveShade (5:05)
    Rendering a Scene Using the A360 Cloud Rendering (6:17)

    Understanding the Camera (3:07)
    Discovering Traditional Camera Shots (2:14)
    Identifying Effective Camera Distance (1:37)
    Changing Viewer Distance (5:04)
    Discovering Depth of Field (1:52)
    Adding Depth of Field to Control Focus (3:58)
    Understanding Camera Angles (1:43)
    Adjusting Camera Angles (3:07)
    Discovering Composition Essentials (1:38)
    Understanding the Rule of Thirds (2:26)
    Implementing the Rule of Thirds (4:28)
    Discovering Diagonals (1:36)
    Establishing Diagonals (2:06)
    Using Camera Clipping Planes (3:53)
    Adding a Camera Correction Modifier (3:23)
    Establishing Perspective Match for Compositing (7:56)
    Using 2D Pan and Zoom (2:01)
    Working with the Physical Camera (5:26)
    Creating a Camera Sequence (5:39)

    Understanding Animation Concepts (2:09)
    Identifying Controllers and Controller Types (3:25)
    Discovering Object Animation (1:25)
    Exploring Keyframe Animation (2:06)
    Keyframing a Moving Object (6:12)
    Editing Keyframes Using the Dope Sheet (6:32)
    Understanding Path Animation (1:58)
    Animating on a Path (2:21)
    Understanding Velocity Control (1:11)
    Applying an Ease Curve (4:18)
    Discovering Camera Animation Basics (4:04)
    Separating Camera Position and Rotation Control (1:38)
    Animating a Dummy on a Path (2:52)
    Linking a Hierarchy (5:38)
    Retiming an Animation (3:44)
    Simulating a Population (4:32)
    Modifying a Population Simulation (8:35)

    Effects and Dynamics
    Understanding Particle Effects (2:22)
    Creating a Particle Flow (8:40)
    Creating a Particle Flow Fountain (5:29)
    Creating the Fountain Pillar Particle Flow (8:11)
    Incorporating Collisions into the Fountain (8:34)
    Discovering 3ds Max Dynamics (3:25)
    Simulating Rigid Bodies (4:50)
    Simulating with Forces and Constraints (3:01)
    Creating a Tearable Curtain (5:32)
    Using Render Effects (2:49)
    Activating Mental Ray Camera Glare (2:58)
    Adding a Volume Fire Effect (4:03)
    Generating Grass with Hair and Fur (5:33)
    Working with Space Warps (4:49)

    IK and Rigging
    Discovering IK (2:43)
    Rigging a Mechanical Assembly (3:46)
    Introducing the Character Animation Toolkit (2:09)
    Creating a CAT Rig (3:53)
    Understanding Biped (2:46)
    Animating a Biped Walking Up Stairs (6:03)
    Working with the Skin Modifier (4:48)
    Using Weight Tables with Biped and Skin (4:38)
    Using Dual Quaternion Skin Weighting (2:55)
    Buying a Character from the Autodesk Animation Store (3:55)

    Understanding Maxscript (1:41)
    Creating Scripted Objects (1:49)
    Adding a Macroscript to a Button (5:44)

    Introducing Post-Production (5:14)
    Discovering the Concept of Short Scenes (3:41)
    Discovering Video Post (1:47)
    Using the Video Post Queue (9:01)
    Indicating Change of Time or Place (2:29)
    Adding a Cross Fade Transition (6:38)
    Using Image Layers (1:24)
    Understanding Scenes Layering (1:37)
    Rendering with Passes (2:33)
    Working with State Sets (8:08)
    Creating a State Set Composite (5:34)
    Discovering Autodesk Composite (7:11)
    Compositing Multiple Layers (5:40)
    Remapping Color Output (3:50)

    Program Interoperability
    Understanding Program Interoperability (1:41)
    Linking Versus Importing (2:41)
    Linking to an AutoCAD Model (5:08)
    Applying Materials to an AutoCAD Model (5:05)
    Rendering a Linked AutoCAD Model (2:03)
    Linking a Revit Model (3:35)
    Rendering a Linked Revit Model (2:54)
    Importing an Inventor Assembly (6:23)
    Importing a Sketchup Model (3:24)
    Incorporating Alembic Cache Files (3:08)
    Introducing Civil View (3:07)
    Initializing Civil View (3:47)
    Importing a Civil 3D Model (4:17)
    Understanding the Civil View Explorer (4:21)
    Placing Road Marking Objects (4:02)
    Adding Signs and Vehicles to the Layout (5:53)
    Rendering the Civil View Scene (4:50)
    Importing an FBX File (4:17)
    Exporting an FBX File (3:29)

    Considering Final Output (2:23)
    Understanding Scene States (2:08)
    Setting Up Scene States for Rendering (5:19)
    Understanding Batch Rendering (2:06)
    Configuring a Batch Rendering Queue (4:14)
    Outputting Still Images (2:08)
    Understanding Print Resolution (1:17)
    Controlling Print Size (4:10)
    Exploring Gamma Correction (1:37)
    Setting Gamma Correction (1:37)
    Creating Special Image Types (1:34)
    Discovering the Panorama Exporter (1:10)
    Creating a Panorama File (3:52)
    Outputting for Cinema (1:42)
    Saving Open EXR Files (5:00)
    Outputting to a Stereolithography File for 3D Printing (3:44)

    Lighting Analysis
    Introducing Lighting Analysis (2:15)
    Using Lighting Analysis (2:50)
    Identifying Lighting Analysis Integration (1:04)
    Introducing LEED Certification and 3ds Max (1:51)
    Discovering the Lighting Analysis User Interface (1:47)
    Working with the Lighting Analysis Assistant (3:41)
    Identifying Issues for Lighting Analysis (3:57)
    Understanding 3D Lighting Design (1:09)

    Lighting Analysis - Lighting the Scene
    Creating a Ground Plane (2:21)
    Discovering the Daylight System (1:02)
    Adding a Daylight System (2:36)
    Configuring the Daylight System (5:26)
    Exploring Skylight Portals (0:51)
    Adjusting Exposure Control (2:42)

    Lighting Analysis - Scene Materials
    Understanding Scene Materials (1:42)
    Identifying Scene Materials (1:51)
    Creating a Material for the Ground Plane (2:21)
    Adding Beige Wall Paint Material (3:51)
    Adjusting the BRDF Function Curve (2:45)
    Using the Multi-Object and Sub-Object Materials (5:19)
    Adding an Autodesk Material Glazing for Windows (2:42)
    Applying an Autodesk Material Metal for the Window Frame (3:35)

    Lighting Analysis for Presentation
    Understanding Lighting Analysis for Presentation (1:26)
    Using the Lighting Analysis Assistant (5:35)
    Incorporating Light Meters (4:59)
    Configuring Lighting Analysis Image Overlay (7:04)

    Lighting Analysis - Render an Analysis
    Rendering a Complete Analysis (1:02)
    Adjusting Exposure (3:09)
    Configuring Final Gather (3:09)
    Setting Common Rendering Settings (3:57)
    Rendering a Final Image (5:26)
    Grabbing a Viewport Image (3:17)

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